If you are having trouble running TT64, try downloading theShockwave version.
If it is still not running, try setting it to Win98 compatibility mode.
Spoiler: Change Log
Version 0.6.8S:
*Fixed incorrectly labelled music tracks
*Controls are disabled on certain command types to prevent script errors
Version 0.6.7S:
*Low quality textures are only enabled for software renderer
*Sky sphere disabled by default for software renderer, causes significant lag
*Increased target frame rate to 60
Version 0.6.6S:
*All interface lag appears to be completely fixed
*Selection boxes in software renderer are easier to click and lower-poly
*Better depth buffer for software renderer
*Alpha masks are disabled for software renderer so the textures will not be invisible
*Miscellaneous bug fixes
Version 0.6.5S:
*Various interface improvements
*Objects move relative to camera in fly mode
*Fixed some error messages
Version 0.6.4S:
*Can hold shift and drag on the 3D window to pan the camera
*Camera rotation is absolute
*Can use the mouse wheel to zoom
*Software renderer is working again, this is needed for some Windows 10 users
*Stored Xtras externally again to fix exporting textures, and some Windows 10 errors
*Lighting globablly set to maximum
*Disabled mipmapping to improve performance
*Culling enabled by default
*Changing the renderer automatically refreshes the level
*Object movement arrows are incremental, helps with precise positioning
*Various interface improvements
Version 0.6.3S:
*Can edit all text fields by clicking on them, then press enter to confirm the change
*Reduced input lag and increased available RAM
*Fixed music labels and added options for custom music
*Probably works on Windows 10
*Updated the included documentation
*New splash screen and icon by glitchypsi/determination
Version 0.6.2S:
*Shift-clicking the first star will toggle all acts
*Slight speed increase by disabling compression and increasing memory
*Fixed exporting textures
Version 0.6.1S:
*Fixed texture coordinate errors
*Fixed 'getProp' errors
Version 0.6S:
*All polygons in imported levels will be drawn, activating the collision map is no longer necessary
*End Cake Picture can be edited
*Allowed editing of up to 4 areas per level
*Updated many object labels
*Checksum and header are always skipped
*Increased sky sphere size to fit extended levels
*Fixed texture errors caused by earlier importer versions
*Modified color picker for background
*Fixed Mario shadow size calculation
*Can access preferences when no ROM is loaded
*Removed Flatworld Battlefield
*Disabled faulty vertex coloring
*Textures loaded from ROM by default
*Improved visibility on texture editor screen
*Updated many labels for consistency
*Updated splash screen and icon
Versions 5* and below by VL-Tone.
(This post was last modified: October 4th, 2017, 01:28 pm by Skeletons.)
(August 23rd, 2016, 09:57 am)Skeletons Wrote: I was finally able to install Adobe Director successfully, so I'll be updating this soon. Could everyone let me know what needs fixing/adding?
You must have a png, rename it to 1.png, for "the end" texture you must have a 320x240 image.
To import it just open the jar (must be in the same directory as 1.png) and import 2.png (e.g. the end: 10BA69B RGBA16 80x960)
A few examples:
2 fix the camera
3 when the pc goes in stand by the graphics glitch out
4 this one is big reduce loading times
5 some imported levels show up glitchy in tpad stool, fix please
6 fix all menu related glitches.
There is more but im on mobile so yeah
(This post was last modified: August 24th, 2016, 08:05 am by RobiNERD.)
I wish me a new TT64-Version, wich are realy stable!
- fix script error after switched the area
- fix many other script errors
- fix many AutoRun errors
- fix many other tt64-crashes
- add ... NOTHING, the first raison must be ALL THE BUGS and then NEW THINGS!
September 3rd, 2016, 06:21 pm
(IP Address: Logged)
(September 3rd, 2016, 06:21 pm)BlahBooBah Wrote: How do you get luigi in other versions of TT64 you type L is Real i tried and nothing happend HELP PLZ!!!!!!!!!!!
You click on the texture used on the tomb in the castle courtyard, click on Mario's size, type L is real and press Enter, then the model switches to Luigi. But I recommend you customize the HUD, Voice, and text to make it look professional.
(This post was last modified: September 3rd, 2016, 08:09 pm by BaconBoy.
Edit Reason: forgot a step :P
)