Toad's Tool v0.6.8S 1 2 3 4 5 ... 10 »
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Size: 10.8 MB / Downloads: 1,900 .zip   Toad's Tool 64 v0.6.8S.zip

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If you are having trouble running TT64, try downloading the Shockwave version.
If it is still not running, try setting it to Win98 compatibility mode.



Spoiler: Change Log
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Version 0.6.8S:
*Fixed incorrectly labelled music tracks
*Controls are disabled on certain command types to prevent script errors

Version 0.6.7S:
*Low quality textures are only enabled for software renderer
*Sky sphere disabled by default for software renderer, causes significant lag
*Increased target frame rate to 60

Version 0.6.6S:
*All interface lag appears to be completely fixed
*Selection boxes in software renderer are easier to click and lower-poly
*Better depth buffer for software renderer
*Alpha masks are disabled for software renderer so the textures will not be invisible
*Miscellaneous bug fixes

Version 0.6.5S:
*Various interface improvements
*Objects move relative to camera in fly mode
*Fixed some error messages

Version 0.6.4S:
*Can hold shift and drag on the 3D window to pan the camera
*Camera rotation is absolute
*Can use the mouse wheel to zoom
*Software renderer is working again, this is needed for some Windows 10 users
*Stored Xtras externally again to fix exporting textures, and some Windows 10 errors
*Lighting globablly set to maximum
*Disabled mipmapping to improve performance
*Culling enabled by default
*Changing the renderer automatically refreshes the level
*Object movement arrows are incremental, helps with precise positioning
*Various interface improvements

Version 0.6.3S:
*Can edit all text fields by clicking on them, then press enter to confirm the change
*Reduced input lag and increased available RAM
*Fixed music labels and added options for custom music
*Probably works on Windows 10
*Updated the included documentation
*New splash screen and icon by glitchypsi/determination

Version 0.6.2S:
*Shift-clicking the first star will toggle all acts
*Slight speed increase by disabling compression and increasing memory
*Fixed exporting textures

Version 0.6.1S:
*Fixed texture coordinate errors
*Fixed 'getProp' errors

Version 0.6S:
*All polygons in imported levels will be drawn, activating the collision map is no longer necessary
*End Cake Picture can be edited
*Allowed editing of up to 4 areas per level
*Updated many object labels
*Checksum and header are always skipped
*Increased sky sphere size to fit extended levels
*Fixed texture errors caused by earlier importer versions
*Modified color picker for background
*Fixed Mario shadow size calculation
*Can access preferences when no ROM is loaded
*Removed Flatworld Battlefield
*Disabled faulty vertex coloring
*Textures loaded from ROM by default
*Improved visibility on texture editor screen
*Updated many labels for consistency
*Updated splash screen and icon

Versions 5* and below by VL-Tone.
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(This post was last modified: October 4th, 2017, 01:28 pm by Skeletons.)


Attached Files
Size: 23.26 MB / Downloads: 764 .zip   Toad's Tool 64 v0.6.8S Shockwave.zip


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How do you import the different Areas?
Chirpy Shine Bright Like A Diamond  Cool  My Favorite Random Words are Stardust and penguins. 17 is my lucky number.

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I was finally able to install Adobe Director successfully, so I'll be updating this soon. Could everyone let me know what needs fixing/adding?

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(August 23rd, 2016, 09:57 am)Skeletons Wrote: I was finally able to install Adobe Director successfully, so I'll be updating this soon. Could everyone let me know what needs fixing/adding?
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1 include kazes texture to n64 format and add more textures to the list. (*cough* http://queueram.com/n64/sm64/textures/ )
Spoiler: Source
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import javax.imageio.ImageIO;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

public class ConvertToN64 {

   public static void main(String []args) {
       String saveLoc = "2.png";
       String inputFile = "1.png";

       try {
           BufferedImage orig = ImageIO.read(new File(inputFile));
           BufferedImage converted = new BufferedImage(80, 960, BufferedImage.TYPE_INT_ARGB);
           Graphics gConverted = converted.getGraphics();
           int count = 0;
           for (int y = 0; y < 240; y += 20) {
               for (int x = 0; x < 320; x+= 80) {
                   for (int inY = 0; inY < 20; inY++) {
                       for (int inX = 0; inX < 80; inX++) {
                           converted.setRGB(inX, inY + 4*y+x/4, orig.getRGB(inX+x, inY+y));
                       }
                   }
               }
           }
           saveImage(converted, saveLoc);
       } catch (IOException e) {
           e.printStackTrace();
       }
   }
   public static void saveImage(BufferedImage img, String saveLoc) {
       try {
           File output = new File(saveLoc);
           ImageIO.write(img, "png", output);
       } catch (Exception e) {
           e.printStackTrace();
       }
   }


}
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Compiled JAR file: https://mega.nz/#!tN8XWSLD!69O9GEksBb4GrMHNfPMvWpjYFif2KjxENBW91zSkJtg (1KB)
Spoiler: README
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You must have a png, rename it to 1.png, for "the end" texture you must have a 320x240 image.
To import it just open the jar (must be in the same directory as 1.png) and import 2.png (e.g. the end: 10BA69B RGBA16 80x960)
A few examples:
[Image: Capture.png]
[Image: Capture.png]
[Image: Capture.png]
[Image: Capture.png]
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2 fix the camera
3 when the pc goes in stand by the graphics glitch out
4 this one is big reduce loading times
5 some imported levels show up glitchy in tpad stool, fix please
6 fix all menu related glitches.

There is more but im on mobile so yeah
(This post was last modified: August 24th, 2016, 08:05 am by RobiNERD.)
Lorem Ipsum.

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You should add things like n64rip addresses into toads tool 64.
Inputting all the values for the HUD and things is a pain.

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If possible, please fix the Luigi model where his head stretches when his hat is off or when his left arm stretches when he's swimming.

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I wish me a new TT64-Version, wich are realy stable!

- fix script error after switched the area
- fix many other script errors
- fix many AutoRun errors
- fix many other tt64-crashes
- add ... NOTHING, the first raison must be ALL THE BUGS and then NEW THINGS!

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How do you get luigi in other versions of TT64 you type L is Real i tried and nothing happend HELP PLZ!!!!!!!!!!!

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(September 3rd, 2016, 06:21 pm)BlahBooBah Wrote: How do you get luigi in other versions of TT64 you type L is Real i tried and nothing happend HELP PLZ!!!!!!!!!!!
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You click on the texture used on the tomb in the castle courtyard, click on Mario's size, type L is real and press Enter, then the model switches to Luigi. But I recommend you customize the HUD, Voice, and text to make it look professional. Wink
(This post was last modified: September 3rd, 2016, 08:09 pm by BaconBoy. Edit Reason: forgot a step :P )

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